Thursday, January 15, 2009




First published on September 28, 2006.
In about a month and a half, there will be in San Francisco the third conference dedicated to Web 2.0 – a favorable location for a discussion about the existence (or not) of a "Bubble 2.0".
With the definitive affirmation of blogs, podcasts, wikis, video and photo sharing, social bookmarking and all the other instruments that value the single user as an 'active' part of the web, the continual creation-sharing-reuse of contents ride with an rhythm high as the growth of the number of services that support it. As in 'new economy' era, infact, every weeks born tens of startups (more of 300 in the last two years, as Go Web 2.0 and Categoriz confirm) ready to call for the attention of users about a service, and magazine cover's successes e billionaires acquisitions had the power to expand the capacity of this boom: this time, further, hardware and software costs are decidedly lower, and the offered service is something of 'tangible'.
The success of a new service, if really demonstrated itself different from all the others, however could decree the end: where there's a lack of Venture Capitals and/or the ads are to cover the band costs, naturally proportional to the traffic, the only reason of survival remains the sell to a big company. A favorable choice from the beginning, and it's for this reason that many startup born only to be acquired, creating sometimes a software compatible with other ones of a big group already existent.
Massimo Moruzzi from DTCM, in a post published some weeks ago, said:
It's a bubble, and there isn't other exit strategy that sell to Google or Yahoo! - or to Murdoch, or to many others, saying the truth - and if Google or Yahoo! decide to make it in their home, you're scrubbed. To Writely folks, for some strange reasons went well, but the spreadsheet, instead, has been done in Mountain View. And the calendar, too. And Kiko has been forced to sell itself on eBay.
With an exit-strategy of this kind, anyhow, the problem remains to emerge from the competition sea making public, before the others, this specific goal.
It's at this point that a fundamental pawn of a web startup, the graphic designer, could give his crucial contribute for the salvation.
As we know by now, Web 2.0 web application's interfaces have their peculiar style defined by reflections, fades, drop-shadows, strong colors, rounded corners and star badges, these standing out in the header of every homepage.
Badges are the key element of this kind of design, being the first to flash user eyes, and so extremely important for the right communication of a message with fundamental importance.
Below you'll find some example badges, arranged in four incremental levels, each one related to a different business model.

Level 1



Jim Wood
Mphil/Phd Design



Wednesday, November 26, 2008

Ubiquitous Computing at a Crossroads Workshop

Ubiquitous Computing at a Crossroads Workshop



Ubiquitous Computing at a Crossroads: Art, Science, Politics and Design

January 6th and 7th 2009
Huxley Building, Imperial College London



Registration closes Friday December 19th 2008.



To register for this workshop, please complete the form below. All required sections are marked with a *

Payment should be sent immediately to secure your place (details below).

Monday, November 03, 2008




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Thursday, October 30, 2008

Can open source hardware work

hmm yes....
good question.

http://www.wired.com/techbiz/startups/magazine/16-11/ff_openmanufacturing?currentPage=1



"That's how Chinese hardware copycats rip off products so quickly...

Last year, Arduino noticed that copycat versions of its board made in China and Taiwan were being sold online.....

many Asian knockoffs were poor quality, rife with soldering errors and flimsy pin connections. The competition created a larger market but also ensured that the original makers stayed a generation ahead of the cheap imitations. Merely having the specs for a product doesn't mean a copycat will make a quality item. That takes skill, and the Arduino team understood its device better than just about anyone else. "So the copycats can actually turn out to be good for our business,"



hmm, and there are not (allowed to be) open source communities in China?
The xenophobic, jingoistic nature of these comments are quite worrying, cmmon!!
{quality is quality , skill is skill}

this is ......open source hardware?.....



and so?

Thursday, October 23, 2008

Interaction Design 1.1.1.

1.1.1. Interaction Design is the design of any interactive experience.

In today's world, Interaction Design is concerned with the creation
of meaningful experiences between us (humans) and objects. It is a
good way to explore the creation of beautiful—and maybe even
controversial—experiences between us and technology. Interaction
Design encourages design through an iterative process based on
prototypes of ever-increasing fidelity. This approach—also part of
some types of "conventional" design—can be extended to include
prototyping with technology; in particular, prototyping with
electronics.

Thursday, October 02, 2008

When Things Start To Think - book online

When Things Start To Think

Neil Gershenfeld, director of the Physics and Media Group at MIT's Media Lab and co-director of the Things That Think consortium, offers a readable tour of what the world will be like tomorrow as computers become invisible, such as wearable computers, nanotech implants, and interactive digital books with electronic ink.