hmm yes....
good question.
http://www.wired.com/techbiz/startups/magazine/16-11/ff_openmanufacturing?currentPage=1
"That's how Chinese hardware copycats rip off products so quickly...
Last year, Arduino noticed that copycat versions of its board made in China and Taiwan were being sold online.....
many Asian knockoffs were poor quality, rife with soldering errors and flimsy pin connections. The competition created a larger market but also ensured that the original makers stayed a generation ahead of the cheap imitations. Merely having the specs for a product doesn't mean a copycat will make a quality item. That takes skill, and the Arduino team understood its device better than just about anyone else. "So the copycats can actually turn out to be good for our business,"
hmm, and there are not (allowed to be) open source communities in China?
The xenophobic, jingoistic nature of these comments are quite worrying, cmmon!!
{quality is quality , skill is skill}
Thursday, October 30, 2008
Thursday, October 23, 2008
Interaction Design 1.1.1.
1.1.1. Interaction Design is the design of any interactive experience.
In today's world, Interaction Design is concerned with the creation
of meaningful experiences between us (humans) and objects. It is a
good way to explore the creation of beautiful—and maybe even
controversial—experiences between us and technology. Interaction
Design encourages design through an iterative process based on
prototypes of ever-increasing fidelity. This approach—also part of
some types of "conventional" design—can be extended to include
prototyping with technology; in particular, prototyping with
electronics.
In today's world, Interaction Design is concerned with the creation
of meaningful experiences between us (humans) and objects. It is a
good way to explore the creation of beautiful—and maybe even
controversial—experiences between us and technology. Interaction
Design encourages design through an iterative process based on
prototypes of ever-increasing fidelity. This approach—also part of
some types of "conventional" design—can be extended to include
prototyping with technology; in particular, prototyping with
electronics.
Thursday, October 02, 2008
When Things Start To Think - book online
When Things Start To Think
Neil Gershenfeld, director of the Physics and Media Group at MIT's Media Lab and co-director of the Things That Think consortium, offers a readable tour of what the world will be like tomorrow as computers become invisible, such as wearable computers, nanotech implants, and interactive digital books with electronic ink.
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