Wednesday, March 26, 2008

conferences /papers




*******

* Special Issue on
Tangible Interaction for Design - for AIEDAM is accepting paper until April 18, 2008


AIEDAM Special Issue, Spring 2009, Vol. 23, No. 2
Tangible Interaction for Design
Edited by: Ellen Yi-Luen Do & Mark D Gross

This special issue of AIEDAM will be devoted to papers concerned with Tangible Interaction for Design.

Following decades in which design computation was almost exclusively the domain of software, today many investigators are building hybrid systems and tools that, in one way or another, bridge the divide between physical "real world" artifacts and computat ional artifacts. On one hand the rapid rise and popularity of mass-customization, rapid prototyping and manufacturing raises questions about the kinds of software systems and tools that might make these hardware technologies useful in designing. On the ot her hand, advances in microcontroller and communications technologies has led to a wave of embedding computation in physical artifacts and environments - that is, tangible interaction.

The "Tangible Interaction for Design" special issue calls for papers that populate this space of hybrid computational-physical systems, particularly in relation to design. Topics might include (but are not limited to) the following:


  • systems, methods, and tools for rapid prototyping and manufacturing in design;
  • AI techniques for tangible user interaction in engineering design applications and other design domains;
  • computational reasoning about physical and tangible artifacts and productions;
  • physical artifacts as external representations and how they coupled to internal representations;
  • human centered computing issues for tangible user interactions;

  • theories and procedures to analyze or generate tangible interaction for design;
  • tools and techniques for tangible design artifacts to support design;
  • tangible interaction with design software;
  • design methods for tangible interactivity;
  • toolkits for tangible interaction design;

Wednesday, March 05, 2008

The Prototyping Toolbox


Ive been looking for this for a while - since the Interactionsdesign Forum

from TODO

http://www.todo.to.it/


A history of the development of Processing - Wiring - Arduino at IDII

"All designers have their medium: for a product designer it may be plastics, for an architect brick or concrete, for a graphic designer litho printing. The medium of the interaction designer is computation: software and electronics.
Until recently, this medium was only accessible to engineers: designers weren't able to work directly with programming and electronics to develop and test their ideas.
This map shows the work of professors and students over the past four years at Interaction-Ivrea, together with many collaborators all over the world. The software and hardware they have built, used in many of the Institute's projects, allows designers to be truly creative in this new medium."
Gillian Crampton Smith

download yours:
http://www.todo.to.it/media/idii_toolbox.pdf

BUGGED OUT IN THE SUN ON GADGETS

At Etech this Week: .

Personalizing the Device: How Communities Will Help Actualize User-generated Hardware and the Long-tail of Gadgetsa presentation from Peter Semmelhack - Bug Labs 

http://www.buglabs.net

Peter Semmelhack (Bug Labs)

The explosive growth of user-generated content has proved that creativity can trump capital, in that the barriers to create and distribute content have been virtually eliminated. Social web services (e.g., Flickr, YouTube), and "mashups" of these services, have created a unique collaborative infrastructure that enable new possibilities in producing and sharing information, media, and perhaps most importantly, ideas.

This new system of exchange has now materialized in the physical world, as we're empowered to create personalized, or "user-generated," apparel, automobiles, and hardware—specifically, consumer electronics. With the support of the community, individuals are helping each other develop new ways of experiencing this universe of content in a far more personalized context.

About the Bug Labs modules: my inital thoughts and questions

- The base station seems a little expensive as a get in. But its GPL - can they asume a DIY BUG board will emerge

- in that spirit - how easy is it to get into 

- How about the modules- get them apart - grow your own - an eco-system of module hackers and wranglers would be a key thing.

- how bout compatibility with other platforms? - set up your own platforms and standards - but can you talk to the others - maybe hackers will help find a way around this; prediction: 1st internet hack; Bug Base to Wiimote :P

- eg. software hackers from Rails to Flash, to Processing to  Max/MSP-Pd could get in on the act if it talks to their code

Project Sun SPOT: Inspiring Future Gadgets

A new generation of gadgets is emerging that can wirelessly communicate, sense their environment and affect the physical world around them. Learn to use open source software and hardware to create everything from gesture-based interfaces to robot swarms to a rainforest monitoring system that may just save the world.


For the Sun SPOTS: