Wednesday, November 26, 2008
Ubiquitous Computing at a Crossroads Workshop
Ubiquitous Computing at a Crossroads: Art, Science, Politics and Design
January 6th and 7th 2009
Huxley Building, Imperial College London
Registration closes Friday December 19th 2008.
To register for this workshop, please complete the form below. All required sections are marked with a *
Payment should be sent immediately to secure your place (details below).
Monday, November 03, 2008
Thursday, October 30, 2008
Can open source hardware work
good question.
http://www.wired.com/techbiz/startups/magazine/16-11/ff_openmanufacturing?currentPage=1
"That's how Chinese hardware copycats rip off products so quickly...
Last year, Arduino noticed that copycat versions of its board made in China and Taiwan were being sold online.....
many Asian knockoffs were poor quality, rife with soldering errors and flimsy pin connections. The competition created a larger market but also ensured that the original makers stayed a generation ahead of the cheap imitations. Merely having the specs for a product doesn't mean a copycat will make a quality item. That takes skill, and the Arduino team understood its device better than just about anyone else. "So the copycats can actually turn out to be good for our business,"
hmm, and there are not (allowed to be) open source communities in China?
The xenophobic, jingoistic nature of these comments are quite worrying, cmmon!!
{quality is quality , skill is skill}
Thursday, October 23, 2008
Interaction Design 1.1.1.
In today's world, Interaction Design is concerned with the creation
of meaningful experiences between us (humans) and objects. It is a
good way to explore the creation of beautiful—and maybe even
controversial—experiences between us and technology. Interaction
Design encourages design through an iterative process based on
prototypes of ever-increasing fidelity. This approach—also part of
some types of "conventional" design—can be extended to include
prototyping with technology; in particular, prototyping with
electronics.
Thursday, October 02, 2008
When Things Start To Think - book online
Tuesday, September 23, 2008
CALL FOR PAPERS ::: Journal of Personal and Ubiquitous Computing
Friday, September 05, 2008
Technologies for Creative Learning (course references) MIT LLK
from http://mas714.media.mit.edu/node/4
Constructionism
Diversity and Pluralism
Social Learning
New Media Literacy
Programming for Everyone
Tangible Learning
Games and Learning
1-to-1 Learning
Supporting the Learning Process
Broadening Participation
Monday, July 28, 2008
On Interaction Design
On Interaction Design:
" Maybe we should talk about this entity Interaction Designer, or Interaction Design in general......I don't believe its a person, I don't believe its an occupation,
I believe its an entity. It's an entity made out of designers, technologists, cognitive scientist, and artists. And the idea is about the communication between all of those elements, a unification of language and methods in order to achieve one goal which is the product: the product could be an art piece, it could be a service, it could be a software.
from talk at World Usability Day: "How prototypes can promote usability"
http://www.nastypixel.com/prototype/workshops/usability-day-milano
Tuesday, July 15, 2008
On 'the internet of things'
"...........I've been a big fan of Kevin Ashton's notion of "an Internet of Things;" I think it's one of those happy phrases that is compact but deeply meaningful. There aren't many moments when techno-punditry clarifies instead of muddling our understand, much less achieve a kind of poetic elegance; but for me, the Internet of Things does it."
Tuesday, June 24, 2008
SHARE PRIZE
Networks of Design
Wednesday, June 11, 2008
Tuesday, June 03, 2008
HCI2008 -Aesthetics, digital technology and collaboration
British HCI DIY
Interactive Experiences - deadline 23rd June 2008
Chair: Jenn Sheridan, Bigdog Interactive, Nick Bryan-Kinns, Queen Mary University
Reflecting our European Capital of Culture theme this year Interactive Experiences coincides with (re)Actor3: The Third International Conference on Digital Live Art and, for the first time in British HCI history, selected proposals will be exhibited in an open public gallery and performed at the opening evening reception. This stream of the British HCI/ (re)Actor conferences is the forum for the demonstration of real systems, advanced prototypes, pre-recorded or dynamic videos, interactive installations, HCI related live performance and so on. This includes a wide variety of dynamic and "touchable" experiences for which a standard paper presentation would not fully convey the appeal or novelty of the work. An Interactive Experience could involve a demonstration of a new device or novel application of existing technologies, an engaging experience which highlights some unique interactive phenomenon, or even a video or a live performance. Proposals may also be submitted for interactive surveys or polls that will take advantage of the assembly of expert practitioners present at the conference. In addition, the theme emerging out of (re)Actor3 this year is "HiTech LowFi". As such, we are seeking those engaged in DIY Culture and Upcycling with a strong emphasis on sustainable technologies, reclamation and a greener future. The (re)Actor crew, led by this year's Chair artist, VJ and film maker Tom Lloyd, will ensure a sensory feast of interaction delights. (re)Actor3 provides artist commissions, travel bursaries and prizes for selected proposals. For information on (re)Actor3 artist commissions and travel bursaries visit www.DigitalLiveArt.com . For submission information contact Jenn Sheridan
HCI2008 -Aesthetics, digital technology and collaboration
Thursday, May 29, 2008
Thursday, May 22, 2008
Deep Cuts Arduino
Wednesday, March 26, 2008
conferences /papers
* Special Issue on Tangible Interaction for Design - for AIEDAM is accepting paper until April 18, 2008
This special issue of AIEDAM will be devoted to papers concerned with Tangible Interaction for Design.
Following decades in which design computation was almost exclusively the domain of software, today many investigators are building hybrid systems and tools that, in one way or another, bridge the divide between physical "real world" artifacts and computat ional artifacts. On one hand the rapid rise and popularity of mass-customization, rapid prototyping and manufacturing raises questions about the kinds of software systems and tools that might make these hardware technologies useful in designing. On the ot her hand, advances in microcontroller and communications technologies has led to a wave of embedding computation in physical artifacts and environments - that is, tangible interaction.
The "Tangible Interaction for Design" special issue calls for papers that populate this space of hybrid computational-physical systems, particularly in relation to design. Topics might include (but are not limited to) the following:
- systems, methods, and tools for rapid prototyping and manufacturing in design;
- AI techniques for tangible user interaction in engineering design applications and other design domains;
- computational reasoning about physical and tangible artifacts and productions;
- physical artifacts as external representations and how they coupled to internal representations;
- human centered computing issues for tangible user interactions;
- theories and procedures to analyze or generate tangible interaction for design;
- tools and techniques for tangible design artifacts to support design;
- tangible interaction with design software;
- design methods for tangible interactivity;
- toolkits for tangible interaction design;
Wednesday, March 05, 2008
The Prototyping Toolbox
Ive been looking for this for a while - since the Interactionsdesign Forum
from TODO
http://www.todo.to.it/
A history of the development of Processing - Wiring - Arduino at IDII
"All designers have their medium: for a product designer it may be plastics, for an architect brick or concrete, for a graphic designer litho printing. The medium of the interaction designer is computation: software and electronics.
Until recently, this medium was only accessible to engineers: designers weren't able to work directly with programming and electronics to develop and test their ideas.
This map shows the work of professors and students over the past four years at Interaction-Ivrea, together with many collaborators all over the world. The software and hardware they have built, used in many of the Institute's projects, allows designers to be truly creative in this new medium."
Gillian Crampton Smith
download yours:
http://www.todo.to.it/media/idii_toolbox.pdf
BUGGED OUT IN THE SUN ON GADGETS
At Etech this Week: .
Personalizing the Device: How Communities Will Help Actualize User-generated Hardware and the Long-tail of Gadgetsa presentation from Peter Semmelhack - Bug Labs
The explosive growth of user-generated content has proved that creativity can trump capital, in that the barriers to create and distribute content have been virtually eliminated. Social web services (e.g., Flickr, YouTube), and "mashups" of these services, have created a unique collaborative infrastructure that enable new possibilities in producing and sharing information, media, and perhaps most importantly, ideas.
This new system of exchange has now materialized in the physical world, as we're empowered to create personalized, or "user-generated," apparel, automobiles, and hardware—specifically, consumer electronics. With the support of the community, individuals are helping each other develop new ways of experiencing this universe of content in a far more personalized context.
About the Bug Labs modules: my inital thoughts and questions
- The base station seems a little expensive as a get in. But its GPL - can they asume a DIY BUG board will emerge
- in that spirit - how easy is it to get into
- How about the modules- get them apart - grow your own - an eco-system of module hackers and wranglers would be a key thing.
- how bout compatibility with other platforms? - set up your own platforms and standards - but can you talk to the others - maybe hackers will help find a way around this; prediction: 1st internet hack; Bug Base to Wiimote :P
- eg. software hackers from Rails to Flash, to Processing to Max/MSP-Pd could get in on the act if it talks to their code
Project Sun SPOT: Inspiring Future Gadgets
A new generation of gadgets is emerging that can wirelessly communicate, sense their environment and affect the physical world around them. Learn to use open source software and hardware to create everything from gesture-based interfaces to robot swarms to a rainforest monitoring system that may just save the world.
For the Sun SPOTS: